Daz3D to Unreal 4/5 bridge it does not work

Doing this is basically the same as just pointing the intermediate folder location from the daz3d bridge when using send to option to the contents folder of you’re project, it will import the base skeleton with textures but the cornea need to be fixed by hooking up the texture to the RGB pallet in the texture blueprint itself.
It will ask for somethings to be added to a data table which i don’t know much about as i’m still learning Unreal, so i don’t know what data table the basemaps need to be associated too when directly exporting into the project content folder.