Daz 3D Studio or iClone for character creation - pros and cons?

The Daz 3d Models are not cheap 500 Dollars is for the Indy License, and they want 2000 dollars for the Commercial License. But that’s just the hiring fee to have the right to use the Daz 3d model… But often their models are not even game ready… So here comes the catch… After buying the Commercial or Indy License for Slias there’s a problem. You have to buy more Daz 3d program licenses if you want to make Silas become game ready.

Silas happens to be several million polys too much for a game he happened to be a Daz 3D made Morph Product so he wasn’t even game ready. So Long story short, when it comes to considering buying Daz 3D models for video game use Its not just one license you have to worry about when it comes to buying from Daz 3D but you have to buy mutliple licenses from them in order to use their products with their other 3d approved products which is all they allow you to do with the license, for not everything they sell in the Daz store is covered by the indy or commercial gaming license either. So if Silas is wearing something from Sickle you have to buy the indy sickle license. if Silas is using a background made by Raw3d Art, you have to buy the indy raw 3d Art license. Silas needs not once but
3 licenses to cover his butt. he may need several other licenses as well, the licenses to the other Das 3D product
programs in order to get his mesh game ready as well. And So on and on this goes. So instead of looking at 500 or 2000 dollars for commercial or indy use, to get him game ready or any other 3d daz model game ready, we’re looking at up to 4000-5000 or more dollars after we’re done buying up all the other necessary licenses to the Daz 3D products in order to cover Silas poor butt with his clothing, rigging, character morphs, or any other Daz 3d models whether using him for indy or in commercial products.

So what a headache Daz 3D are. Therefore I do not agree with their terms
and conditions that I can use Silas under and so I will not enter into any binding contracts with them.
I do not agree with their line of reasoning of having to spend up to 5000 or so dollars in licensing fees with
them just to make their 3d models become game ready for using their 3d data… It does make me wonder that if you want to make a 2nd game, you might have to buy the licenses all over again just to cover the 2nd game !!

That to me means pain for the individual game developer, and also small studios on tight budgets.
so i don’t see this license as being very friendly.