A newbie question here. If I wanted to create a vast open mulitplayer world, it’s not doable in Unreal 4? I’m very new and starting from scratch with everything, I’m learning how to create terrain at this point. Let’s say I wanted 1000 square KM for argument’s sake. I will have people helping me along the way, but I’d like to get any future problems cleared up now.
Would I have to divide it into loading zones like Otherland, which btw is huge and made with Unreal 3, or would Unigine be the answer for something like that, although it costs a fair bit to license it so that’s not really viable for me at this time.