Even if we implemented the standard buttons to the Daydream controller, with minimal functionality of the controller (pause/reset game=app button,start game=touch button), into our experience, we received repeated rejections from Google Play publishing, due to bad implementation of the controller. We suspect that there is a bug over our control, to the implementation of the basis functionality of the controller over the Daydream interface menu.
We tested the game with the Daydream Emulator, as long we do not own the Daydream HMD itself, we’re doing the test with a standard hmd.