# Day and night cycle with moon

**URL:** <https://forums.unrealengine.com/t/day-and-night-cycle-with-moon/395949>\
**Category:** Blueprint\
**Tags:** Sky, real-time, unreal-engine, Blueprint, question\
**Created:** [June 9, 2017, 4:58pm UTC](https://forums.unrealengine.com/t/day-and-night-cycle-with-moon/395949 "2017-06-09T16:58:37Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [June 9, 2017, 6:31pm UTC](https://forums.unrealengine.com/t/day-and-night-cycle-with-moon/395949/2 "2017-06-09T18:31:52Z")

</div>

Its very complicated, and requires some advanced knowledge how engine features work.

You can find few examples of it in forums, wiki and marketplace.

But anyway you need good knowledge of lightning, materials, post processing, blueprints or c++ to understand, use and modify them for your purposes.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[Day/Night Cycle Moon Troubles...](https://forums.unrealengine.com/showthread.php?29142-Day-Night-Cycle-Moon-Troubles)**
>
> So I’m still poking about with my Day/Night Cycle and it’s coming along nicely: The Issue: I want to do something cool/interesting with it by adding a moon, but unlike the sun (which was a simple sphere mask material effect) I want to...

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