# Day 14 completed as a Gameplay Engineer in Unreal Engine 5

**URL:** <https://forums.unrealengine.com/t/day-14-completed-as-a-gameplay-engineer-in-unreal-engine-5/2853380>\
**Category:** C++\
**Tags:** unreal-engine, CPP\
**Created:** [November 10, 2026, 3:32pm UTC](https://forums.unrealengine.com/t/day-14-completed-as-a-gameplay-engineer-in-unreal-engine-5/2853380 "2026-11-10T15:32:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kevinpc\_1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kevinpc_1/32/1215238_2.png) [@kevinpc\_1](https://forums.unrealengine.com/u/kevinpc_1)\
**Post date:** [November 10, 2026, 3:32pm UTC](https://forums.unrealengine.com/t/day-14-completed-as-a-gameplay-engineer-in-unreal-engine-5/2853380/1 "2026-11-10T15:32:30Z")

</div>

**Day 14 completed as a Gameplay Engineer in Unreal Engine 5**

Today I upgraded my inventory system by implementing **Multiple Item Types in C++**.

Features completed:

✅ ItemType Variable  
✅ Multiple Collectible Types  
✅ HealthPotion Items  
✅ Food Items  
✅ Different Gameplay Effects  
✅ Stackable Inventory Integration  
✅ Consumable Integration

Implemented item types:

🧪 **HealthPotion**

- Restores 25 HP

🍖 **Food**

- Restores 10 HP

🪙 **Coin**

- Restores 25 HP

Current gameplay flow:

Collect Item  
↓  
Store Item Type  
↓  
Add To Inventory  
↓  
Equip Item  
↓  
Use Item  
↓  
Apply Different Effect

Example output:

✅ Food x3  
✅ Using: Food  
✅ Health: 85  
✅ Food Used

✅ HealthPotion x3  
✅ Using: HealthPotion  
✅ Health Potion Used

The inventory can now handle multiple item categories with different gameplay effects, making the system much closer to a real RPG inventory.

Current systems:

• Character Movement  
• Sprint System  
• Health System  
• Double Jump  
• Interaction System  
• Collectible Items System  
• Inventory System  
• Equipment System  
• Item Usage System  
• Consumable Items System  
• Consumable Item Removal System  
• Stackable Inventory System  
• Multiple Item Types System

Another step toward building a complete gameplay framework from scratch using Unreal Engine 5 and C++.

🎥 Full video on YouTube: [https://youtu.be/\_4IPZl3Fuwg](https://youtu.be/_4IPZl3Fuwg)

#UnrealEngine5 #UE5 #CPP #GameplayEngineer #InventorySystem #GameProgramming #GameDev #RPGSystems
