Dave Berg - PlayerSnake

VideoHERE

Downloadable demo (ue 5.6) HERE

Playlist of all my assets HERE

My other assets page HERE

Features:

  • Snake Player character

  • Aligns on environment

  • Snake zig zag movement

Number of Blueprints: 1 (10 including Animation blueprint, game mode, inputs and environment utilities)

Materials : 3, Instances : 3, Material functions : 1

Static meshes (environment blobs) : 6

Vertex counts : 1992 - 3442

LODs : 4

Skeletal meshes : 1

Vertex count : 5593

LODs : no

Bones : 13

Using Unreal mannequin : no

Scaled to mannequin : yes

Niagara system : rain with flipbook texture

Textures : 6 (4k)

Other

Demo map : As seen in images, video, demo

Skeletal asset for skeletal mesh

Skeletal mesh physics asset for skeletal mesh

Input: Using enhanced inputs : Mouse, keyboard (mouse: steer and look, keyboard W : move forward)

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: Download packaged demo (ue 5_6)

Important/Additional Notes: Uses skeletal mesh snake, moves and rotates skeletal mesh bones. Skeletal mesh could be changed but

would require reconstructing the animation blueprint. The custom skeletal mesh would also need to be similar to current snake rig: bones in single chain with first bone as head and last as tail.