VideoHERE
Downloadable demo (ue 5.6) HERE
Playlist of all my assets HERE
My other assets page HERE
Features:
Snake Player character
Aligns on environment
Snake zig zag movement
Number of Blueprints: 1 (10 including Animation blueprint, game mode, inputs and environment utilities)
Materials : 3, Instances : 3, Material functions : 1
Static meshes (environment blobs) : 6
Vertex counts : 1992 - 3442
LODs : 4
Skeletal meshes : 1
Vertex count : 5593
LODs : no
Bones : 13
Using Unreal mannequin : no
Scaled to mannequin : yes
Niagara system : rain with flipbook texture
Textures : 6 (4k)
Other
Demo map : As seen in images, video, demo
Skeletal asset for skeletal mesh
Skeletal mesh physics asset for skeletal mesh
Input: Using enhanced inputs : Mouse, keyboard (mouse: steer and look, keyboard W : move forward)
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: Download packaged demo (ue 5_6)
Important/Additional Notes: Uses skeletal mesh snake, moves and rotates skeletal mesh bones. Skeletal mesh could be changed but
would require reconstructing the animation blueprint. The custom skeletal mesh would also need to be similar to current snake rig: bones in single chain with first bone as head and last as tail.