I was finally able to import a csv into UE4 with no errors. I have a struct that defines the variable names in the dataTable and the dataTable appears to look correct when I double click it.
I was looking for a way to access a dataTable via blueprint. I stumbled upon this post:
Am I going crazy, or has this functionality been removed / does not exist in 4.5.1?
EvaluateCurveTableRow is available, but getDataTableRow does not exist. Is there some other method to accessing dataTables (like assigning a data table to a struct and then breaking struct?)