How to update geometry changes when working with Datasmith?
You imported with Datasmith all your 3D Assets (3dsmax)
After working for a while inside the Unreal Studio Project - you assigned new materials and made some lighting changes, etc.
But now, you need to re-load updated geometry from 3dsmax.
- How do you approach that?
- What’s the best practice doing so?
Any guide or recommendation how to do so?
Thank you very much for any little help - appreciate it!