Hi,
Normally when exporting out of 3ds Max into UE4/5, 1 cm in 3ds Max = 1 unreal unit.
I’ve previously used Datasmith to import large scenes into UE that were built in 3ds Max using cm.
However, I recently exported with Datasmith, imported into UE5, and the scale is roughly 3 or 4 times larger than it should be. I double checked in 3ds Max and the scale is fine.
Is UE5’s datasmith exporter/importer setting it to a different scale? Before exporting I updated the 3ds Max exporter to support 5.0.1.
Any help is appreciated.