Sorry, I tried today to get all the data under the mentioned scene root. But nope, there is no way to get the same data as if I would use an Unreal Light itself.
Where in the DefeaultSceneRoot should I find the settings?
I am exporting a standard Rectangular Vray Light. Datasmith is exporting the light - but I am missing important features you have when creating an Unreal light.
One of those features is Affect Global Illumination.
What means, I want to turn off the GI options - but I can’t.
When you export just a simple light and bring that one light into Unreal using Datasmith - you will see that problem.
Here is a download link, that contains all files for testing:
yeah those option u wont get. even area shadow option also not there. so what i do in my workflow. i make same size rec light in unreal for that vray rec light, to get all those options. thats all we can do right now.
yeah, that’s what I meant. That’s a real bummer. Because if you have a lot of lights in a max scene file - you pretty much can start over from scratch and re-do all the lighting inside of UE4.
that’s huge… any chance to get this thing resolved from the Dev Team?