# Database credentials inside the client

**URL:** <https://forums.unrealengine.com/t/database-credentials-inside-the-client/90162>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 18, 2017, 9:58am UTC](https://forums.unrealengine.com/t/database-credentials-inside-the-client/90162 "2017-04-18T09:58:54Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_b6a3f31b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b6a3f31b](https://forums.unrealengine.com/u/anonymous_user_b6a3f31b)\
**Post date:** [April 18, 2017, 12:45pm UTC](https://forums.unrealengine.com/t/database-credentials-inside-the-client/90162/3 "2017-04-18T12:45:29Z")

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Thanks for you reply.  
I made the dedicated server using this guide:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

This guide explain how to make the server, so I compiled the modified source with the new file “PROJECTNAMEServer.Target.cs” and now I have a file called “PROJECTNAMEServer.exe”, but, where are the files to modify that?  
I prefer to make this kind of connection:  
Client -\> Server -\> DB -\> Server -\> Client

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