I’ve had an assortment of issues with switching my scene to Data Layers / WP in UE5.1. Most notably:
- Loading Level works fine (e.g. swapping between multiple levels) until after Engine Restart where level crashes on load (in editor)
- Creating a packed level instance of static meshes which originate from a datasmith scene and are part of a data layer, unreal becomes unresponsive - eventually crashing.
These occur with all data layers created and assigned, so no unassigned data layers were present. The map crashing on load issue is hard to track since an engine restart is required and multiple changes occurred in between.