Hello all,
There’s very little help about this on the internet and its got me ripping my hair out.
I have setup the asset manager like this:
I even specified the asset I want and it is in that directory.
That blueprint class is a parent of LoadoutDataAsset which can be seen here:
In another function (construct of a widget) I have the following BP code:
It always fails to ever load anything. I cannot find anything out there explaining why or if there’s something else I am missing. The official UE4 video uses this exact code so I’m unsure as to why it is not working.
Anyone have any ideas?
Thanks.