I’m trying to make the Character dash using AddMovementInput, however it only works when consistently using it in Tick.

How do I approach simply moving the Character to a different coordinate?

Still need an answer

SetActorLocation(some FVector) will put the actor at the coordinates of the FVector you supply?

Great, any idea how to push the actor to a certain direction with a certain force? I can code it on my own I guess with SetActorLocation, but I recall UE3 had something special for that. Maybe UE4 does too.