# Dark shadow on a movable door after baking lighting

**URL:** <https://forums.unrealengine.com/t/dark-shadow-on-a-movable-door-after-baking-lighting/475067>\
**Category:** Rendering\
**Tags:** movable, shadows-problem, baking, unreal-engine, lighting-problem, Lighting, question\
**Created:** [November 27, 2020, 10:05am UTC](https://forums.unrealengine.com/t/dark-shadow-on-a-movable-door-after-baking-lighting/475067 "2020-11-27T10:05:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Frostuuu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Frostuuu](https://forums.unrealengine.com/u/Frostuuu)\
**Post date:** [November 27, 2020, 10:05am UTC](https://forums.unrealengine.com/t/dark-shadow-on-a-movable-door-after-baking-lighting/475067/1 "2020-11-27T10:05:29Z")

</div>

Hey, so I wanted to make a interior scene with openable cabinet doors and drawers.

I noticed that after baking lighting movable objects (doors,drawers) are not affected by it and looked out of place.

So I found a solution that changing some lighting properties in the mesh settings helps that and it did.

![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/a/f6a5b59470b46d5461ca247e03c94772424aa8a0.png)

But now I have a problem with a dark shadow on these movable doors and drawers when I open them.

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/e/4/ce4ec2e644c897fc632c766bced174e6985bdf51.png)

Is there a way to fix it so it will look properly lit after opening?

Note: I’m using emissive planes (with use emissive as static lighting) to lit the scene.
