# DARK FLAME - Hollowstag - Rigged Animated Wendigo | 13 Animations, 3 LODs 

**URL:** <https://forums.unrealengine.com/t/dark-flame-hollowstag-rigged-animated-wendigo-13-animations-3-lods/2850438>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 5, 2026, 4:49am UTC](https://forums.unrealengine.com/t/dark-flame-hollowstag-rigged-animated-wendigo-13-animations-3-lods/2850438 "2026-11-05T04:49:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![YAHIA-434](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@YAHIA-434](https://forums.unrealengine.com/u/YAHIA-434)\
**Post date:** [November 5, 2026, 4:49am UTC](https://forums.unrealengine.com/t/dark-flame-hollowstag-rigged-animated-wendigo-13-animations-3-lods/2850438/1 "2026-11-05T04:49:44Z")

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**Hollowstag** is a game-ready, rigged and animated dark-fantasy wendigo: a 3 m tall, emaciated biped with an elk skull and branching antlers, long clawed arms, deer-like digitigrade legs with hooves, matted fur on the shoulders and hips, an open mouth with long fangs and a cold blue glow in the eye sockets.

**What's included**

- 3 LODs: LOD0 29,996, LOD1 15,000 and LOD2 5,998 triangles, sharing UVs and textures.

- A 31-bone skeleton with Unreal-style names:

- spine (3), neck (2), head, jaw;

- clavicles;

- per arm: upper arm, lower arm, hand, two finger bones, thumb;

- per leg (digitigrade): thigh, calf (to the hock), foot (cannon bone), ball (hoof).

- 13 animations at 30 fps:

- Locomotion: Idle, Walk and Run (loops, in place), Turn\_L90, Turn\_R90;

- Combat: Attack\_Claw, Attack\_Combo, Attack\_Lunge\_Bite, Hit\_React, Dodge\_Back;

- Death + Spawn: Roar, Spawn (rises from a curled crouch), Death.

- FBX files: LOD0 with all animations, plus LOD1/LOD2 on the same skeleton.

- A Blender file with the rig, actions and material.

- 5 PBR texture maps, 4096 x 4096 PNG: BaseColor, Normal (OpenGL), Roughness, Metallic, Emission.

- Unreal Engine 5.8 asset pack: SK\_Hollowstag (3 LODs), skeleton and physics asset; 13 animation sequences; a parameterized material instance and a packed ORM texture; a showcase map.

**Technical details**

- Size and orientation: 3.0 m from hoof to antler tip (skull top about 2.4 m); facing +X, Z up, scale 1.

- Skinning: every vertex is skinned, with max 4 influences; the skull and antlers are rigid on the head bone, and the upper fangs and lower teeth follow their own jaw.

- Mesh: closed and symmetric, with one material.

- UVs and normals: mirrored UVs (left and right share UV space). The normal map is OpenGL; flip the green channel for DirectX (already set in the Unreal pack).

- Root motion: Walk, Run and the attacks are in place. Turn\_L90, Turn\_R90 and Dodge\_Back move the root bone (root motion is off by default in the Unreal pack; turn it on if you want it).

- Animation timing: taken from AI-generated reference videos, measured frame by frame and rebuilt on the rig. The digitigrade legs are solved analytically, so the knees always bend forward and the hocks backward; planted hooves stay on the ground.

- Checked on every frame: no reversed knees, hocks or elbows, no hands or forearms inside the body or head, and no ground penetration.

**Unreal Engine notes (import tested in Unreal Engine 5.8.4)**

- Easiest: add the Unreal Engine 5.8 asset pack and open Content/Hollowstag/Maps/Map\_Hollowstag\_Showcase.

- From FBX: import Hollowstag.fbx (the animations import automatically), then add Hollowstag\_LOD1/LOD2 with Skeletal Mesh Editor \> LOD Settings \> Import LOD.

- Not tested in Unity.

**Not included:** Blueprints, AI or gameplay logic, VFX (the eye glow is in the emission map), facial blendshapes.

More dark-fantasy creatures are in the same store (Slagborn rock ghoul, Gravefang dire wolf, Obsidrake dragon).

> **[Hollowstag - Rigged Animated Wendigo | 13 Animations, 3 LODs](https://www.fab.com/listings/31ef54e0-c670-4596-936a-ebfc3ac04572)**
>
> Hollowstag is a game-ready, rigged and animated dark-fantasy wendigo: a 3 m tall, emaciated biped with an elk skull and branching antlers, long clawed arms, deer-like digitigrade legs with hooves, matted fur on the shoulders and hips, an open mouth...
