Hello all, I was hoping to ask someone a bit more knowledgeable about a VFX thing ive been thinking about. the idea: player walks along as the environment around them changes from a dark texture to a light texture. the effect will be within a range of the player, and will create a wake behind them, which ideally slowly expands outwards.
The player has an invisible sphere around them that actively paints the vertex weights (is this possible?) so I could lerp the vertex weights to different textures.
The player drops spheres behind them, which slowly expand and paint the areas they come in contact with (sphere masks? or distance fields?)
Decals wont work for this effect, to my knowledge.
Requirements: Cleansed area is a lasting effect (or goes back to dark after the player has gone away for a long time) the path behind the player will be cleansed, ideally following the player path.
if anyone can offer any ideas or documentation or anything that could help me. that would be great.