I have an actor hanging from a physics constraint. Everything works well, it’s just took much bouncing and swinging wildly.
I think physics motors on the constraint caused more problems.
There is dampening settings on the physics constraint itself, but I believe that is for the soft dampening which is a whole different issue altogether if understand correctly.
I saw angular dampening on the actor attached the the constraint, I will try that and expect some results
Any other suggestions would be great!