I’ve made a simple blueprint to control a simple mesh but it’s not working, I have set it up in settings/input and my object is moveable but nothing happens when I press right on my dpad.
Great forums!
- Is it a pawn or a character?
- If it’s a simple actor, did you enable the “Auto Receive Input”?
- If you put a print string after the “AddActorWorldTransform”, does it print?
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That was it, thanks for your help!
Brian