Cyberpunk city Environment

I have practilly finished texturing both buildings and assets, except for some details to fix. Also, I added the base of illuminated window textures, outlining the outline of buildings darkened at night, and to make the environment more realistic. On the scifi motorbike I put a dust animation with niagara effect to simulate better the floating.

For now, I’m satisfied with the way it is turning out. It’s getting closer to complete!



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