# Cut by box/Filter triangles in RealityScan \[feature request\]

**URL:** <https://forums.unrealengine.com/t/cut-by-box-filter-triangles-in-realityscan-feature-request/1218451>\
**Category:** Feedback & Requests\
**Tags:** realityscan, realityscan-mobile\
**Created:** [July 3, 2023, 6:38pm UTC](https://forums.unrealengine.com/t/cut-by-box-filter-triangles-in-realityscan-feature-request/1218451 "2023-07-03T18:38:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Azadbal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Azadbal](https://forums.unrealengine.com/u/Azadbal)\
**Post date:** [July 3, 2023, 6:38pm UTC](https://forums.unrealengine.com/t/cut-by-box-filter-triangles-in-realityscan-feature-request/1218451/1 "2023-07-03T18:38:25Z")

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One of the most useful features added to RealityCapture is the “Cut by Box” cropping functionality. It allows you to cut away the marginal triangles of the reconstruction box.

 ![Screenshot 2023-07-03 112314](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/5/0/650778d267b31a1adad8e00ad616b48911eafe51.jpeg)

In RealityScan, although it includes a “cropping” functionality, the feature just changes the reconstruction region’s shape rather than actually cropping the meshed model. Meaning, it reconstruct the model once again with those marginal triangles that you’re trying to get rid of.

 ![Screenshot 2023-07-03 113756](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/4/e/94ea59b5fb54807662e78503313a749aa55dfc22.jpeg)

This mean, every export out of RealityScan has marginal triangles that are untextured (which I’d always crop out). You cannot export a non-water tight model out of RealityScan.

My feature request is: Include a real cropping functionality either by simply filtering the triangles outside of the box or by using RC’s “cut by box” remeshing feature.

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**Author:** ![SilviaTuha](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/silviatuha/32/906655_2.png) [@SilviaTuha](https://forums.unrealengine.com/u/SilviaTuha)\
**Post date:** [July 17, 2023, 2:21pm UTC](https://forums.unrealengine.com/t/cut-by-box-filter-triangles-in-realityscan-feature-request/1218451/2 "2023-07-17T14:21:34Z")

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Hi @Azadbal,

Thank you for your feedback 🙂  
I will add it to our feature request list.
