# Customizing the Materials of a Geometry Collection piece (bone)

**URL:** <https://forums.unrealengine.com/t/customizing-the-materials-of-a-geometry-collection-piece-bone/1118768>\
**Category:** Asset Creation\
**Tags:** unreal-engine, question, fracture\
**Created:** [April 18, 2023, 9:03pm UTC](https://forums.unrealengine.com/t/customizing-the-materials-of-a-geometry-collection-piece-bone/1118768 "2023-04-18T21:03:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![chrisco84](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chrisco84](https://forums.unrealengine.com/u/chrisco84)\
**Post date:** [April 18, 2023, 9:03pm UTC](https://forums.unrealengine.com/t/customizing-the-materials-of-a-geometry-collection-piece-bone/1118768/1 "2023-04-18T21:03:14Z")

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Hi,

I have a Geometry Collection, but I would like to customize the materials of a “piece” (bone) of the geometry collection.

At first I thought, I will add a second material to the Mesh and then fracture it.  
So I did that. As can be seen the different materials are nicely assigned. But the inside of the bone is still the “default material” (rocky material).

I was wondering if it is possible to assign a custom material to individual bones. I noticed the “AutoUV screen” and played with it. But I haven’t found a way yet.

Any help would be greatly appreciated.

 ![geometrycollection_customize_material](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/4/7/d4722a435537af33268d093673725afe7ef679ff.jpeg)
