# Customizing metahumans

**URL:** <https://forums.unrealengine.com/t/customizing-metahumans/483300>\
**Category:** Rendering\
**Tags:** customization, unreal-engine, question\
**Created:** [May 12, 2021, 11:39pm UTC](https://forums.unrealengine.com/t/customizing-metahumans/483300 "2021-05-12T23:39:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Roope-Elias](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Roope-Elias](https://forums.unrealengine.com/u/Roope-Elias)\
**Post date:** [May 12, 2021, 11:39pm UTC](https://forums.unrealengine.com/t/customizing-metahumans/483300/1 "2021-05-12T23:39:36Z")

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Hello!  
I recently started to play around with metahumans, and clearly, at this point, the focus/selling point is the face creator.  
I’m asking if it is okay to change the clothing in Blender for example, and still use it in a game that I’m making on the unreal engine?

Or is it not acceptable to customize your metahumans in “third-party” software?

Thanks,  
Roope-Elias

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<div class="post-metadata">

**Author:** ![SonsOfKorhal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SonsOfKorhal](https://forums.unrealengine.com/u/SonsOfKorhal)\
**Post date:** [May 18, 2021, 3:48pm UTC](https://forums.unrealengine.com/t/customizing-metahumans/483300/2 "2021-05-18T15:48:55Z")

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Yes you can modify Metahuman assets in Blender provided that those assets are finally used in a UE product. Here’s the applicable EULA language -

> For UE-Only Content, you may exercise  
> your rights under the License only if  
> and to the extent that the UE-Only  
> Content is utilized in a Product that  
> requires the Engine Code to operate or  
> is a non-interactive linear media  
> product (e.g., broadcast or streamed  
> video files, cartoons, movies, or  
> images) rendered using the Engine  
> Code.
