# Custom UPROPERTY Specifiers

**URL:** <https://forums.unrealengine.com/t/custom-uproperty-specifiers/379751>\
**Category:** C++\
**Tags:** UProperty, unreal-engine, ubt, UE4, CPP, question\
**Created:** [December 19, 2016, 11:46pm UTC](https://forums.unrealengine.com/t/custom-uproperty-specifiers/379751 "2016-12-19T23:46:02Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![andreschaaf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@andreschaaf](https://forums.unrealengine.com/u/andreschaaf)\
**Post date:** [December 20, 2016, 7:19am UTC](https://forums.unrealengine.com/t/custom-uproperty-specifiers/379751/2 "2016-12-20T07:19:43Z")

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Hi,

you can’t set custom secifier. But you could use the meta data attribute.

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

The meta data takes key value pairs. I used them in a project for controller autowiring UPROPERTY(meta=(“autowire”:“true”))

Kind regards

freakxnet

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