Hello,
I just created a Trace Channel to block a specific type of actor and it’s not working.
Part 1
Continue…
It always return false, it doesn’t matter if Multi Sphere Trace by Channel or Sphere Trace By Channel, it doesn’t matter if I’m testing Trace Complex or not, it doesn’t work at all!!!
The actor has physics enable when it’s in the level, I just disable physics, collision, etc… when the player takes the weapon, but as you can see, I set to block the Interactive Channel that I just created in the skeletal mesh.
Debugging the trace in the level with a sword spawned it continues red, when blocking it was supposed to be pink:
P.S.: The sphere collision is not being blocked by the trace in this case, it’s just the skeletal mesh blocking the Interactive channel that I created, the sphere collision is for another purpose.
Could you guys help me to understand this issue?
Thanks for your help!!!