I have a couple of questions regarding the flexibility of the renderer with the full source code release.
Firstly - does this mean everything is available as source - as in the whole renderer? Does that include shader source code too?
Is there support for writing custom compute shaders that would, say, be insert-able into the renderer as a custom geometry class / fluid system / distance field and such like?
So if I ported a compute shader over that defined a custom geometry surface, is it possible to extend the renderer in such a way that I could use the physically based shading and all the other bells and whistles?
Just trying to get an idea of how much is actually exposed here.