Custom scene component being offset when dragged into the scene.


I’ve created a custom scene component on one of my actors, I’ve then positioned this component inside that actors blueprint. All works great. The problem occurs when I attempt to drag that actor into the scene. The transform I’ve set in the blueprint is seemingly being offset randomly and I need to 0 it out again. I’m not changing the components transform in code or anything so it should be purely using the blueprints transform offsets. I’ve attached a couple of screenshots to show the problem. I’m using a custom visualizer so the problem is more apparent.

In the blueprint, notice the components transforms:

Drag it into the scene I get this:

And the offset seems to change whenever I drag it into the scene again, I have to manually reset the components transforms every time.