# Custom Prefabs

**URL:** <https://forums.unrealengine.com/t/custom-prefabs/1685161>\
**Category:** Asset Creation\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [February 13, 2024, 1:51am UTC](https://forums.unrealengine.com/t/custom-prefabs/1685161 "2024-02-13T01:51:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [February 13, 2024, 5:16pm UTC](https://forums.unrealengine.com/t/custom-prefabs/1685161/2 "2024-02-13T17:16:38Z")

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Hi Brad,

I’m not aware of any way to create an editor-wide prefab / playset .

The feature to create them also looks to be completely undocumented.

I followed the steps in [this post](https://forums.unrealengine.com/t/how-to-create-new-prefabs-using-fortnite-props/1254170/4) and got a good result.

Since it’s basically a level, you can easily migrate it between projects.

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