# Custom PlayerController init via. c++?

**URL:** <https://forums.unrealengine.com/t/custom-playercontroller-init-via-c/362763>\
**Category:** Character & Animation\
**Tags:** playercontroller, initialize, unreal-engine, CPP, Blueprint, question\
**Created:** [July 2, 2016, 9:32pm UTC](https://forums.unrealengine.com/t/custom-playercontroller-init-via-c/362763 "2016-07-02T21:32:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_1c573b1c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1c573b1c](https://forums.unrealengine.com/u/anonymous_user_1c573b1c)\
**Post date:** [July 2, 2016, 9:32pm UTC](https://forums.unrealengine.com/t/custom-playercontroller-init-via-c/362763/1 "2016-07-02T21:32:29Z")

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Hey Guys,

how can I initialize a custum PlayerController-Blueprint via. C++?

I use my own GameMode, somehow I can`t change my Player Controller Class directly in the Editor its grey out.

Cheers,

---

<div class="post-metadata">

**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [July 2, 2016, 10:34pm UTC](https://forums.unrealengine.com/t/custom-playercontroller-init-via-c/362763/2 "2016-07-02T22:34:22Z")

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There varbale in AGameMode called PlayerControllerClass, so in your GameMode class constructor place:

```
PlayerControllerClass = AYourPlayerControllerClass::StaticClass();

```
