thanks for this video full of valuables informations.
so if we simplify things as much as possible, the harder something hit the wheels, the higher the damping will be, right? so we could make the suspension damping scale up with the vehicle speed. the guy also says that the tire absorb some of the impact as well, wich I could replicate using a sphere trace, and apply velocity to the wheel mesh with collisions disable, to prevent the wheel from getting in the ground. Doing this would simulate tire pressure.