Ok, forget that, just had a look at how it’s set up in the VehicleGame example, it’s just “inherit roll” and “inherit pitch” turned off on the Spring arm (thought it was something more complicated). So yeah, never mind.
Ok, forget that, just had a look at how it’s set up in the VehicleGame example, it’s just “inherit roll” and “inherit pitch” turned off on the Spring arm (thought it was something more complicated). So yeah, never mind.