Custom physic vehicle simulation! Project download included

I’m still experimenting with it, but it looks promising. Angular Damping of around 100+ helps greatly but unfortunately dampening is one float value and not separate for each axis (it drastically changes steering - car slows down to a crawl while maneuvering. Maybe it can be countered by adjustments to the way force is applied, I don’t know at the moment). I’ll also try an approach where the physics angular velocity is negated on one axis during Tick.

Yeah, sure xD but I would not expect to die a horrible death when hitting a curb at that speed either :wink: