Custom NPCs Not Taking Damage (UEFN v35.0+)

:new_button: Update – Island Type Behavior & Impact of “General Physics” Feature

Tests were conducted across different island types:

  • On test islands and private islands, NPCs still do not register damage, confirming the issue.

  • On public islands, the PhysicAsset collisions work as expected, and NPCs take damage correctly.

:backhand_index_pointing_right: This suggests that the recently introduced experimental feature “General Physics – Enhanced Interactivity” (added in v35.0 / 35.10) has affected how PhysicAssets are handled.

It is likely that this feature is currently enabled only on test and private islands, while public islands still use the previous physics system. This would explain why the PhysicAssets continue to function correctly in public environments.