# Custom Math Functions in C++ --\> Exposing to Blueprint

**URL:** <https://forums.unrealengine.com/t/custom-math-functions-in-c-exposing-to-blueprint/333377>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [September 25, 2015, 3:20pm UTC](https://forums.unrealengine.com/t/custom-math-functions-in-c-exposing-to-blueprint/333377 "2015-09-25T15:20:53Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Yata](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yata](https://forums.unrealengine.com/u/Yata)\
**Post date:** [September 25, 2015, 3:28pm UTC](https://forums.unrealengine.com/t/custom-math-functions-in-c-exposing-to-blueprint/333377/2 "2015-09-25T15:28:27Z")

</div>

Yes, you can. Create a blueprint library.

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