This doesn't work for me. I have my own library of (static) characters and decals, each time I save the TM file and re-open it in a new session, all the materials are mixed up, even with some height maps covering objects and characters. I have to replace all the objects of the project (I have more than 200) one by one with the original ones, which is time consuming and annoying, almost un-doable at some point.
Why are the pathes to textures so strange ? Where are they stored ?
And why their names are changed to numbers ? Would it be more simple to maintain the absolute pathes and names from the beginning (when the project file is first imported) ?
TM version used: 2022.2.2