Wasn’t really sure which section to post this in, but this seems as good as any.
Basically, when using PIE, or standalone game preview, my custom input binds work as expected. However, if I build the project, and run the newly created executable, none of those binds work any more.
Specifically - I have an event bound to the right trigger of my gamepad. If I pull that trigger in the game, it does nothing, but as above, works fine in the editor and in any standalones launched from that editor instance.