Hello,
I’m wondering if there is a way to assign a custom fallback mesh to a packed level actor. For example, say you have PLA made with a bunch of kit bashed nanite meshes but want to have an optimized none nanite version assigned as a fallback mesh. I don’t want to just turn nanite off and use a fallback per nanite mesh as it would increase draw calls due to the number of kit bashed meshes, I would like to have a “baked” version of the assembled PLA as a fallback mesh with a simple material.
Is this possible? Or is there another way to approach combing nanite fallback meshes in PLA’s for platforms that can’t run nanite.
Thank you!