Custom engine module and DebugGameEditor build

Hi there,

I’ve created a custom engine module that I’ve placed in the Engine\Source\Runtime folder. I would like to have the build system build this module in debug when using the DebugGame Editor solution configuration. Does anyone know how I can do that? I’d really like to keep this module in that runtime folder if at all possible.

Thanks for any help you can give…

Lead Gameplay Engineer
, Inc