Custom Bluprint nodes with C++ function code in-editor :-o

Hmm…
I don’t know if that would help btw, because if it isn’t exposed as UProperty or UFunction I don’t know if UHT can even see those declarations.
But I will lurk into UHT’s source and try to find clues, thanks!


Oh from there I’ve found something really helpful:



Engine/Source/Runtime/Core/Public/Misc/Parse.h


There’s helper functions to parse source code “tokens” in there, this is going to be useful!