Custom Bluprint nodes with C++ function code in-editor :-o

Alright I got all permission I needed :slight_smile:

Now I have to start writing basic documentation and include a few dozen coded nodes as examples, explaining the basics of Unreal’s C++ for the people struggling with the language (my little brother included);

In a month or two I shall upload the tool to both Marketplace and GitHub (for those who might want to contribute improvements)