Custom Bluprint nodes with C++ function code in-editor :-o

Working at home last night I put some effort into this *IntelliNonsense *thingy…
It runs using Unreal’s UProperty reflection + some more hackery:

Another cool and important thing I’ve added is that, if I Ctrl + click a class in the text editor then it launches docs URL (I use that much more than Visual Studio’s F12 which sometimes stop working anyway); For example, if I Ctrl + click on UObject word anywhere on the script then the editor launches Chrome on this docs page for me (I can’t work without these docs pages :slight_smile: ):