When creating a Blueprint Script Component, you’re given a very limited list of options (Actor, Scene, Directional Light, Camera, and a few other options if you click Show All Classes).
I want to create a custom Shape/Sphere component that I can add Blueprint script into, but I’m at a loss about how to create it. I can create C++ components, however they don’t have an EventGraph when implemented in a Blueprint.
Is there any way to create a component based on existing Blueprint Components (Shape/Sphere in this case), and also have it be editable in Blueprint like a normal Blueprint Script Component?