# Custom Blank Blueprint Components

**URL:** <https://forums.unrealengine.com/t/custom-blank-blueprint-components/289506>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [July 28, 2014, 5:37pm UTC](https://forums.unrealengine.com/t/custom-blank-blueprint-components/289506 "2014-07-28T17:37:31Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [July 28, 2014, 7:39pm UTC](https://forums.unrealengine.com/t/custom-blank-blueprint-components/289506/2 "2014-07-28T19:39:12Z")

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Hi Rasmus,

Do you mean setting up functions to be called in your main blueprint? You can set a large portion of your blueprints up within functions, and then call those functions into your main event graph. To do this, you can hit the New function button at the top left of the event-graph window. You can create blueprint interfaces for interactions between multiple blueprints (an example of this can be found in the security cameras of the blueprint office content example). Here is some more information on blueprints that you may find helpful:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[Blueprints Visual Scripting](https://docs.unrealengine.com/5.1/en-US/blueprints-visual-scripting-in-unreal-engine/)**
>
> Overview of using the Blueprint visual scripting system for gameplay.

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