Custom AnimNotify Not firing

Not sure if this is more on the animation side or the coding side but I have a custom AnimNotify to tell when my creature finishes its attack animation:


Currently I noticed nothing seemed to be happening so I just tried to print and even that failed. Did a breakpoint and it never reaches the breakpoint either. I can see in-game the animation plays so I know it’s firing. This node is in my Animation Blueprint eventgraph that is applied to the NPC’s Blueprint.
animnotifynode

So I dropped off Unreal for the day yesterday, opened it up today and now it’s working. Maybe a bug? Closing the thread as resolved.

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