Custom Action Mappings not working

Hi guys. Having a problem getting InputAction Events from Keyboard to work.
I’ve defined 2 custom keyboard Action Mappings in my Project Settings. Option + E and Option + F.

And then in an Actor Blueprint EventGraph added a Input >ActionEvents > with a Print String (see attached)

But in PIE mode not getting any output.

Is there some other setting to get Keyboard input to work?


You would need to enable the actor to receive input. See Setting Up Input on an Actor | Unreal Engine Documentation

This way you can control when an actor receives input, as you may have many interactable actors in your world.

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