Yep thats it . I
m working on a City Map at the Moment. I got a Building with 52.000 Verts. If you have a whole city with that polycount it would cost tremendous computing power. I
m doing 3 different LOD`s (actually 2) . The Third Level is the hiding mode.
I would strongly recommend to take a look at LODs as soon as possible. Because you create the LOD
s from the original Meshes. So you build up your mesh, and generate the LODs afterwards. Otherwise you will have to open each model again and so on.. That
s not very practicable for your workflow, trust me
good Luck !!