# "Curve Container" has wrong morph targets with Control Rig

**URL:** <https://forums.unrealengine.com/t/curve-container-has-wrong-morph-targets-with-control-rig/2217976>\
**Category:** Character & Animation\
**Tags:** morph-targets, unreal-engine\
**Created:** [December 13, 2024, 7:08pm UTC](https://forums.unrealengine.com/t/curve-container-has-wrong-morph-targets-with-control-rig/2217976 "2024-12-13T19:08:14Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Raptagon\_Studios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Raptagon\_Studios](https://forums.unrealengine.com/u/Raptagon_Studios)\
**Post date:** [December 28, 2024, 8:09pm UTC](https://forums.unrealengine.com/t/curve-container-has-wrong-morph-targets-with-control-rig/2217976/4 "2024-12-28T20:09:06Z")

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I found the solution and answered it here.

> [@(Solved) Morph targets not showing in curve containers for control rig in 5.5](https://forums.unrealengine.com/t/solved-morph-targets-not-showing-in-curve-containers-for-control-rig-in-5-5/2246345):
>
> Been working with morph targets in UE for a while, but since the unreal 5.5 update with the import changes I have been unable to use the Curve containers for the control rig. Instead, a bunch of strange values for hip fire and calf\_l\_back\_50 have been showing up. This is despite them showing up and working as morph targets My whole character pipeline has been broken because of this so any help would be appreciated.

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_[View the full topic](https://forums.unrealengine.com/t/curve-container-has-wrong-morph-targets-with-control-rig/2217976)._
