# Curve asset null while trying to create Curve for Timeline

**URL:** <https://forums.unrealengine.com/t/curve-asset-null-while-trying-to-create-curve-for-timeline/1654625>\
**Category:** C++\
**Tags:** timeline, unreal-engine, CPP, question\
**Created:** [January 30, 2024, 8:48pm UTC](https://forums.unrealengine.com/t/curve-asset-null-while-trying-to-create-curve-for-timeline/1654625 "2024-01-30T20:48:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![OGobo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OGobo](https://forums.unrealengine.com/u/OGobo)\
**Post date:** [January 30, 2024, 8:48pm UTC](https://forums.unrealengine.com/t/curve-asset-null-while-trying-to-create-curve-for-timeline/1654625/1 "2024-01-30T20:48:51Z")

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I’ve been trying to replicate some of the blueprint functions in my project, and I’m working on the crouch function now, so I was following a tutorial on how to create a Timeline and add a Curve to it. The problem now is the Curve file can’t even be found to begin with.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/7/3/273c7c6ad940d2378d23b87ed1fcb0210a5ee4f8.png)

It just says null, even though I created the Curve inside the Unreal Editor and put it in that path, what can I do now? I’m not so sure if creating the file from inside the Editor is the correct approach or even if it should be called from the constructor, but I don’t know how else I’d do this. I also had to comment out the "check(Curve.Succeeded()); " line, because otherwise Unreal just crashes on startup.

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**Author:** ![OrbitalZones](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/orbitalzones/32/1214470_2.png) [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Post date:** [January 15, 2025, 9:48am UTC](https://forums.unrealengine.com/t/curve-asset-null-while-trying-to-create-curve-for-timeline/1654625/2 "2025-01-15T09:48:50Z")

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Did you find a solution or workaround?
