Thanks; that definitely solved the issue. The resulting setup still isn’t what I’m after - it protects the engine from being rebuilt under some circumstances, but sometimes the engine apparently does really need to be rebuilt even though I’m only working on a project, at which point I actually need to remove that text file to build. Not quite a Rocket-level of ease of use. I wonder if there’s a way to pass something or set some flag so that generating project files for the game project results in a VS project like binary builds - no ‘Programs’, no project build dependency on ‘ShaderCompileWorker’, etc.
I’ve been looking at the new BuildGraph system, but I can’t seem to get it off the ground. I passed this to RunUAT.bat:
But it complains with
Tried swapping out for absolute paths just in case, but same issue.
Any advice, folks?